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You can only activate Chromie Time after having a character reach level 50 without it. In order to accomplish this, Blizzard has added a new system to the game, called Chromie Time to make this scaling possible without hindering players looking to solo old content in the process.Ĭhromie Time is a new feature added with the Shadowlands Pre-Patch that allows players to level from 10 to 50 in any zone they desire from Vanilla to Battle for Azeroth.Īctivating Chromie Time changes the player to a different phase from players outside of it, which causes all quests and objectives from Vanilla through Battle for Azeroth to scale up to level 50. If you want more specific advice or class specific advice i'm sure we can help.Starting with Shadowlands, you will be able to level your characters in any expansion you choose to, with the whole pre-Shadowlands world now scaling from level 10 to 50. Try to keep all of your binds to the left half of your keyboard unless they are raid buffs/novelty spells that you don't need to use often or in an important situation.Īdditionally make sure that all of your spells are bound to appropriate keys, ie spells that you press very frequently need to be on buttons that can be pressed easily without impairing your movement, and that abilities that need to be used without much warning (interupts etc.) are in places that are within reach and can be pressed as quickly as possible (extra mouse buttons are great for this) This is great when your spells don't have a facing requirement or your target is in front of you since you can press anything on the keyboard and still be moving. If you must release a movement key to cast a spell then jumping will keep you moving in the direction you were going.Īnother one that i haven't seen mentioned is holding both mouse buttons down causes you to run forward. Personally i use Q and E for strafing and A, D and S are abilities (You never need to step backwards, strafing works fine and still lets you cast) You should be using your mouse to turn and strafing with the movement keys. Like others have said, strafing while casting works well for targets not behind you. Never keyboard turn, it limits you tremendously. The ring finger can also be used to press spell keys, but you'd usually need to control the movement with the mouse. The pinky will rest on A and ocasionally dance to Shift/Ctrl or to hit close keys like Q. The ring finger will always be resting at W, with the middle and the index finger dancing around both the spell keybinds and the D movement key. SET A and D TO STRAFING INSTEAD OF TURNING. Using Keys like z, x, c, v, s or even farther numbers like 8 or 0 can also be optimal, but these really depends on playstyle and personal taste. Remember that you can bound, for example, Shift+R - and not only number keys. Shift or Ctrl - Favourable for CDs or keys you don't have to be pressing a lot all the time. R, E, 2, 3, 4, F, T - Put those on your basic rotational spells (easiest access).ġ, G, Q, 5, 6 - Easy access, but more favourable on "Proc" spells because they require a little bit of hand-movement/stretching to be pressed. It may take some practice for those not really used to it (and it require some Mouse turning skills as well), but it's usually a very comfortable key setting. Usually, you can Move, hold shift AND spam a spell at the same time. Putting Shift or Ctrl on those also works well, because you can press it with your pinky. Q, E, R, T, F, G are also easily accessible.
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Sargeras - A Area 52 - H Bleeding Hollow - H Tichondrius - H Chinaġ-6 are usually easily accessibly keys for most people.
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Stormscale - H Sylvanas - A Aszune - A Bronzebeard - H Americas